Never Saint -v0.22.0 Public- By Saint Voice [repack]
The release, also known as the Kiyoko Update , was released in November 2024. This version significantly advances the storyline of Kiyoko, the teacher character, bringing her arc near its conclusion. Key Features of v0.22.0
and refining visual assets. This build serves as a precursor to more mechanical overhauls in later versions, such as the battle system updates seen in v0.23.0. Core Content & Story Progression This version is primarily known as the "Kiyoko Update" Kiyoko's Arc
Distributed for free across open platforms once stability testing concludes. It grants full access to the primary narrative path but features restricted entry to extended or alternative branches of the newest scenes. Never Saint -v0.22.0 Public- By Saint Voice
Especially for fans of The Last Faith or Blasphemous who wish those games had more dialogue and romance.
The biggest issue? Pacing. Early chapters feel taut, but mid-game (around v0.18–0.20) introduced several filler scenes. Version 0.22 recovers some momentum, but you’ll need patience if you’re starting from scratch. The release, also known as the Kiyoko Update
Aside from the new Kiyoko content, Saint Voice went back to polish older content. The classic "Eat her kitten" scene featuring Isabelle received a massive rework, updating her facial expressions, audio syncing, and fluid animations.
Available to subscribers at specific funding tiers. Saint Voice guarantees a minimum of two completely exclusive, extended variations of newly introduced scenes per build cycle. These updates operate on a strict development window of roughly 1 to 2.5 months per developmental cycle. This build serves as a precursor to more
Saint Voice partnered with a new composer for this build.
The development of independent visual novels often involves iterative updates driven by community feedback and narrative expansion. One such project, Never Saint, developed by Saint Voice, has recently reached version v0.22.0. This milestone represents a significant step in the project's lifecycle, focusing on technical stability and the continuation of its story arcs. The Development Context
: Resolved asset bugs where certain visual frames would glitch during character sequences.





