
: Modern Roblox avatars (R15) have built-in scaling sliders. Basic FE scripts simply force these values beyond the standard limits (
If you are looking for scripted effects that bypass standard limits, these typically require a script executor and specific in-game conditions.
local originalScale = hrp:FindFirstChild("OriginalScale") if originalScale then -- Reset part sizes for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size / TALL_SCALE end end humanoid.CameraOffset = Vector3.new(0,0,0) humanoid.HipHeight = humanoid.HipHeight / TALL_SCALE end
for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then -- Scale only Y axis for height local newSize = part.Size * Vector3.new(1, scaleY, 1) part.Size = newSize -- Also scale position to keep feet grounded (optional) part.CFrame = part.CFrame * CFrame.new(0, (part.Size.Y - originalSize.Y) / 2, 0) end end
Being a giant changes how you interact with the game world. Keep these optimization tips in mind to ensure a smooth gameplay experience: Fix the Camera Focus fe giant tall avatar script better
Allows you to dynamically adjust your height, width, and depth independently rather than forcing a single fixed size.
Now go forth and build the towering avatar of your dreams!
Note: Always remember that using exploiting tools violates Roblox's Terms of Service. Use caution.
Absolutely. Whether you are playing Fling Things and People to yeet cars across the map, or building in Plane Crazy , having a giant avatar changes your perspective. : Modern Roblox avatars (R15) have built-in scaling sliders
// Animate the avatar function animateAvatar(event:Event):void // Rotate the avatar avatar.rotation += 1;
if input.KeyCode == Enum.KeyCode.Equals or input.KeyCode == Enum.KeyCode.KeypadPlus then requestEvent:FireServer("grow") elseif input.KeyCode == Enum.KeyCode.Minus or input.KeyCode == Enum.KeyCode.KeypadMinus then requestEvent:FireServer("shrink") elseif input.KeyCode == Enum.KeyCode.R then requestEvent:FireServer("reset") end
-- Handle visual sync from server (for other players) visualEvent.OnClientEvent:Connect(function(playerWhoChanged, newScale) -- Only apply visual if it's another player (server already handles local) if playerWhoChanged ~= player then local char = playerWhoChanged.Character if char then -- Apply visual scaling effect (optional: tween) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size * newScale end end end end end)
The script shouldn't induce massive lag for you or other players in the server. Efficient code ensures you stay large without affecting FPS. Keep these optimization tips in mind to ensure
These scripts intelligently handle Humanoid properties. They understand how to manipulate HipHeight , BodyWidthScale , and BodyHeightScale within safe limits that prevent the server from flagging the avatar as corrupted. 3. Optimized Network Usage
Modifying these values automatically handles the scaling of the body parts, joints, and attachments, ensuring the avatar replicates perfectly to all players without breaking animations. Standard R15 Scale Values : Controls the vertical height. BodyWidthScale : Controls the horizontal width. BodyDepthScale : Controls the depth/thickness.
The ability to keep the giant size even after dying or resetting.
Some Roblox games have anti-exploit systems that detect unusual character sizes. To make your script work in more games without being flagged: