House Of Shinobi -pre-release- By Cutepercentage 〈2026 Edition〉

v0.24 - Coming soon in Early Access! HoS is, and will continue to be, actively developed for the foreseeable future! ... Overview: cutepercentage.itch.io

Note: The pre-release is currently PC-only (Windows/Mac/Linux via compatibility layers). Controller support is listed as "Partial" (PlayStation layout recommended, Xbox has button mapping issues).

You are not just clicking through dialogue boxes. The game features that allow you to navigate rooms, search for hidden items, and unlock secret areas. A daily schedule system dictates which locations are available at different times, mixing random events with the main storyline.

The primary goal of the initial pre-release was to validate the foundational infrastructure of the visual novel. Rather than delivering a linear story, CutePercentage built a sandbox framework that relies heavily on three core mechanics: House of Shinobi -Pre-Release- By CutePercentage

This direct line of communication extends to balancing the game itself. Following a community survey, CutePercentage openly acknowledged difficulty complaints regarding specific minigames, promising immediate "nerfs to the difficulty and slight buffs to the monetary rewards" in subsequent patches.

Beyond the dialogue boxes, House of Shinobi offers a surprising amount of player agency through exploration. You can navigate various rooms and locations to unlock events, find hidden items, and uncover secrets. This "search for hidden items and scenes" is key to unlocking the game's full content, with secret areas only becoming available through repeated interactions and a daily schedule system that impacts which locations are accessible. This level of navigational freedom significantly enhances replayability, encouraging players to thoroughly explore every nook and cranny of the shinobi world.

A fast-paced, character-driven ninja action game blending stealth, parkour, and dojo-style progression where players rebuild a fallen shinobi clan while uncovering a hidden conspiracy. Overview: cutepercentage

Most top-down stealth games are flat. House of Shinobi introduces a grappling hook mechanic that allows the player to scale walls and cling to ceilings. During the pre-release, players discovered that most guard AI does not look up. This creates a "shadow ladder" where the path of least resistance is often above the enemy’s head. Moving across the rafters of a burning dojo while guards search below is the game’s signature thrill.

: Players engage in covert operations and complex alliances while uncovering the mysteries of the "House of Shinobi". Version Differences & Support

: An in-game gallery allows players to review unlocked scenes, with "Gallery Unlockers" often available to high-tier supporters. Resource Management The game features that allow you to navigate

The UI utilizes custom Inventory, Quest Log, and Map tracking systems to ensure players don't get lost across the game's massive script.

Unlike visual novels that are purely text-driven, House of Shinobi incorporates elements of simulation and management. Players need to manage time, complete tasks, and navigate restricted areas, adding a layer of strategic gameplay to the narrative. Frequent Content Updates

isn't just another platformer; it’s a deep dive into the Sengoku-era aesthetic filtered through a vibrant, modern lens. CutePercentage has managed to balance brutal difficulty with accessible controls, making it a "easy to learn, hard to master" experience. Key Gameplay Pillars: Verticality: Utilize grappling hooks and wall-runs.