: The first two digits of a string table's Instance ID determine which language it belongs to. For example, 0x00 is for US English, 0x12 is for Russian, and 0x07 is for French.
This article provides a thorough exploration of The Sims 4 language strings, covering everything from basic concepts to advanced editing techniques. Whether you're a beginner looking to correct a typo in a mod or an experienced modder planning to translate a large-scale project, this guide will equip you with the knowledge and tools you need.
: Inserts his/her/their for the target Sim. sims 4 language strings
. Go to Tools > Create Empty Package .
Each language officially supported by Maxis has a dedicated hexadecimal prefix: English 01: French 02: Italian 03: German 04: Spanish 05: Traditional Chinese 06: Simplified Chinese 07: Korean 08: Polish 09: Russian 0A: Danish 0B: Dutch 0C: Norwegian 0D: Swedish 0E: Finnish 0F: Portuguese (Brazil) 10: Czech 13: Japanese : The first two digits of a string
Inside this folder, you'll find files with the naming pattern Strings_LANGUAGE_COUNTRY.package , such as Strings_ENG_US.package for US English, Strings_CHT_CN.package for Traditional Chinese, or Strings_CHS_CN.package for Simplified Chinese.
Instead of hardcoding text directly into the game's Python scripts or tuning files, the game engine uses a reference system. A tuning file will point to a unique hexadecimal hash (an Instance ID). The game then looks up that ID in a specialized database called a resource to display the correct text based on the player's language settings. The Anatomy of a String Table (STBL) A String Table is a binary file containing pairs of data: Whether you're a beginner looking to correct a
Strings that inject game variables into the text.
When the game loads your mod, it reads the hash, finds it in your STBL, and displays "Night Owl."