Simple Diffuse Substance Painter Instant

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Choose an export preset. The or 'Base Color' preset is usually sufficient.

To return to the fully lit material view later, press (Material mode). Step 3: Building a Simple Diffuse Material (Step-by-Step) simple diffuse substance painter

: Tweak the shadow spread and AO intensity to define the model's form. Add Details

Select your Fill Layer and look at the panel. You need to adjust two sliders: : Choose an export preset

Switch to the and ensure your active channel is set to Base Color (which functions as your diffuse channel). Select your brush, choose a colour, and start painting directly on the 3D model. The Base Color establishes the diffuse colour and will determine how the material looks under most lighting conditions.

In the generator properties, adjust the global contrast and balance so that the bright color only clings to the sharpest edges of your 3D model. Step 3: Building a Simple Diffuse Material (Step-by-Step)

What you are texturing (e.g., a weapon, a character, environment props).

Are you planning to use this diffuse-heavy workflow for a or a low-poly mobile game ?