Wolvesville All Roles -

Throws holy water; kills werewolves but dies if hitting a villager.

: The leader whose vote counts double; registers as a Good Aura to investigators. Disruption & Deception

Holds one potion of health (to save an attacked player) and one potion of poison (to kill a player at night).

The backbone of any village defense, these roles keep key players alive. wolvesville all roles

Their vote counts as double when the pack chooses a target.

The Werewolves wake up each night to choose a villager to eliminate. Their goal is to equal or outnumber the surviving villagers. Regular & Killing Werewolves

Disguises players to confuse the roles revealed upon death. Throws holy water; kills werewolves but dies if

Explain how change the win conditions for both teams. Break down the best role setups for custom games. Share public link

This comprehensive guide breaks down every single role in Wolvesville, divided by faction, to help you master the game and carry your team to victory. 🛑 The Werewolf Faction

Save the reveal for late-game ties or when a crucial Werewolf vote needs to be forced. The backbone of any village defense, these roles

Can sleepwalk into a Villager’s room to block their nighttime ability for one round.

Must be the last player standing. They can murder one person every single night and are immune to nightly Werewolf attacks.

Build trust early. Claim a harmless, unprovable role like Villager or Tough Guy to avoid early scrutiny while you build your win condition.

The Werewolves know who their teammates are. Their goal is to secretly eliminate the Villagers and Solo players until they equal or outnumber the remaining survivors.