Using scripts to force other players out of a game (kicking/banning) without authorization is a violation of the Roblox Terms of Service. It falls under interfering with the service or creating a disruptive experience for others, which can lead to your account being banned.
The script's name might seem unfamiliar to some, but its purpose is straightforward. "FE" stands for "Fair Enforcement," while "Kick Ban Player" refers to the script's primary function: to identify and penalize players who engage in unfair play. "GUI Script" indicates that the script provides a user-friendly interface for administrators to interact with, while "Patea A Cu" is a phrase that roughly translates to "protect the community" in Spanish.
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local modEvent = ReplicatedStorage:WaitForChild("ModEvent") local frame = script.Parent.Parent local targetInput = frame:WaitForChild("TargetInput") local kickButton = script.Parent kickButton.MouseButton1Click:Connect(function() local targetName = targetInput.Text if targetName ~= "" then modEvent:FireServer("Kick", targetName) end end) Use code with caution. Step 4: Write the Server Validation and Execution Logic Navigate to . Insert a standard Script (not a LocalScript).
With this knowledge, you can now build a secure, FE-compliant admin system to protect your Roblox creations from disruptors. fe kick ban player gui script patea a cu
Inside the Frame, add a (rename it to TargetInput ) for typing the player's name.
In the forgotten corner of the internet, there was a game server called . No one remembered what the name meant. It was old, glitchy, and held together by digital duct tape. But to the three hundred regulars who logged in every night, it was home. Using scripts to force other players out of
This script creates a simple GUI with input for a player's name, and buttons to kick or ban the player. Note that actual implementation details (like data storage for bans, kicking/banning API calls) will vary based on your game and its requirements.
class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data "FE" stands for "Fair Enforcement," while "Kick Ban
-- Listen for the event from the GUI AdminEvent.OnServerEvent:Connect(function(moderator, action, targetName, reason) -- SECURITY CHECK #1: Is the person who clicked the button actually an admin? if not isAdmin(moderator) then warn("Non-admin " .. moderator.Name .. " tried to use admin commands!") return end