Maps Model Importer V0.4.0 Guide
In Chrome, navigate to Google Maps, turn on , and toggle 3D on . Step 3: Capture the 3D Geometry
| Operation | v0.3.2 | v0.4.0 | Improvement | |-----------|--------|--------|--------------| | OSM (10k buildings) import time | 125 sec | 78 sec | | | Memory peak (CityGML LOD1.2) | 3.4 GB | 2.1 GB | 38% reduction | | Texture memory (atlas enabled) | 450 MB | 210 MB | 53% reduction | | Large terrain mesh triangles/sec | 1.2M/s | 1.9M/s | 58% faster |
This is the most intricate part of the setup. Chrome must be launched with specific command-line flags to allow RenderDoc to access its GPU process. maps model importer v0.4.0
The release of Maps Model Importer v0.4.0 was a turning point for the digital preservation community and 3D hobbyists
: Better alignment with specific RenderDoc versions to prevent software crashes during heavy geometry parsing. In Chrome, navigate to Google Maps, turn on
Choose whether to import full-scale textures or downscaled versions for background assets.
This happens if RenderDoc didn't capture the actual 3D draw calls. Ensure you are moving the camera in Chrome while triggering the capture. The release of Maps Model Importer v0
Ensure the 3D imagery has fully loaded and cached at the highest available resolution. Step 2: Triggering the Capture
For the latest features and bug fixes, consider checking the latest GitHub releases for newer versions. If you'd like, I can:
If you are running into issues setting up your file pipeline, tell me: What are you running? Which version of Blender do you have installed?
To allow RenderDoc to intercept the 3D data stream, Chrome must run without its standard security sandbox.