(Suggest adding 2 comparison screenshots – Default vs. Global+Vector – showing coastline or a river valley)
To ensure you have truly mastered this add-on, run through this checklist after installation:
Poor by modern standards. FSX is 32-bit and can’t use more than 4GB of RAM. Vector adds thousands of vector data points, often causing Out of Memory (OOM) errors.
Decent for 2006, but the underlying sim shows its age. Vector helps, but FSX’s lighting, autogen, and terrain mesh are dated.
Disabled . Your landclass engine (like openLC) already handles forest placement adequately. Enabling this creates redundant vector polygons.
It wasn't without its flaws. The software was heavy on the —a memory limitation in 32-bit simulators like FSX. Many simmers spent hours tweaking configuration files (the infamous fsx.cfg ) just to run Global + Vector without crashing to the desktop. It was a labor of love; a trade-off between performance and visual fidelity that the community gladly accepted because the results were so stunning.
(e.g., FTX Pacific Northwest, FTX Germany) ORBX FTX Global OpenLC (Landclass data)
To maximize your experience with FSX, P3D, Orbx, and FTX Global Vector, consider the following tips:
Enabled. Adds a clean visual transition between landmasses and water. Fixing Airport Elevation Issues: The AEC Tool
For users searching for results, you are likely looking for the sweet spot where the "Vector" layer is activated on top of a solid base.
: Disable. Rendering minor neighborhood streets adds immense overhead to your simulator's rendering engine without adding VFR value at high altitudes.
So if you own MSFS, you don’t need Vector. But many simmers stick with P3D/FSX for:
I’ve been tweaking my FSX (and later P3D) setup for years, and one combination always comes up in the "essential add-ons" list: paired with FTX Global Vector .
For the absolute result: Use FSX/P3D v4 + FTX Global Base + FTX Global Vector + OpenLC + A decent Mesh.


