Better: Use Ruby via RGSS or standalone:
Depending on your operating system and how the game was packaged, look in the following locations: 1. Windows AppData (Most Common)
Open your chosen save editor and select the Save1.rxdata file. Step 4: Make Your Changes save editor rxdata
I can provide the exact steps or tool recommendations for your setup. Share public link
Requires owning the RPG Maker XP software; steeper learning curve. 3. Open-Source Scripts and Executables (Advanced) Better: Use Ruby via RGSS or standalone: Depending
A "save editor" is a tool that reads, modifies, and writes game save files to change in-game data (items, stats, progress). In many RPG Maker-based games, save files use the .rxdata format (or variations like .rvdata2, .rvdata, .rpgsave), which serializes Ruby objects (often via Marshal for RPG Maker XP/VX/VX Ace) or uses other engine-specific binary formats. Working with rxdata save editors spans file format analysis, deserialization/serialization, data integrity, versioning, modding ethics, and practical tool approaches.
Advanced users write short Ruby scripts using the marshal library: Share public link Requires owning the RPG Maker
100% compatibility; absolute control over switches and variables.
RPG Maker XP SoftwareThe most "official" way to edit RXDATA is by opening the project in the RPG Maker XP engine itself. By using the Playtest mode and the built-in debug menu (usually accessed by pressing F9), you can alter variables in real-time. However, this requires you to have the game’s project files, which aren't always available for encrypted commercial or fan games.
require 'objspace' save = Marshal.load(File.binread("Save01.rxdata")) save[5].hp = 9999 # index 5 is $game_actors array File.binwrite("Save01_edited.rxdata", Marshal.dump(save))
Change your currency count or time played. Top Save Editors for RXData