Giving yourself infinite resources can sometimes ruin the intended "fun" or challenge of a game. If you'd like, I can help you refine this article by: Adding a section on encrypted saves (AES/Base64). Writing a tutorial for a specific game . Explaining how to use dnSpy to find save logic.
public class SaveManager : MonoBehaviour { // A single instance for easy access public static SaveManager Instance { get; private set; }
Managing changes within the Unity Editor is a separate workflow from in-game data persistence. Manual Saving unity save edit
We will create a static class called SaveSystem . This class does not need to be attached to a GameObject; it exists purely to handle logic.
Editing the wrong byte in a binary file can make the file unreadable. 7. The Developer's Perspective: Making Saves Edit-Proof Giving yourself infinite resources can sometimes ruin the
If the file looks like scrambled symbols in a text editor, it is likely a binary file. Open the file in .
If the developer saved the game using JsonUtility , you can open the .json or .txt file in any text editor (like Notepad++ or VS Code). : Extremely easy to modify values. Cons : No security; players can easily "cheat." 2. PlayerPrefs Editors Explaining how to use dnSpy to find save logic
ScriptableObjects are a type of asset that allows you to save and load data in a flexible and efficient way. Here's an example of how to use ScriptableObjects to save and edit data:
: The simplest way to save small bits of data like high scores or volume settings.