Botw Update 160 Upd «100% EXTENDED»

While the VR support grabbed the headlines, the community discovered a massive undercover upgrade hidden within the 1.6.0 code: .

This brief, safe spike in processor capabilities allows the massive data blocks of Hyrule’s open world to load down from storage more efficiently. Fast-travel loading loops dropped by roughly compared to previous builds like Version 1.5.0.

The introduction of CPU "Boost Mode" significantly minimized the downtime associated with fast-traveling across the map. Testing between Version 1.5.0 and Version 1.6.0 showcases drastic time reductions: In-Game Action Ver. 1.5.0 Load Time Ver. 1.6.0 Load Time Performance Leap ~31 seconds ~21 seconds 32% Faster Fast Travel (Great Plateau to Kakariko) ~27 seconds ~14.5 seconds 46% Faster Entering a Shrine ~8 seconds ~6 seconds 25% Faster Emulation, Backups, and Glitch Hunting botw update 160 upd

Beyond the VR and loading speed enhancements, the 1.6.0 codebase quietly ironed out several regional bugs and physics inconsistencies that plagued previous iterations:

Version 1.6.0 is often considered the definitive patch for speedrunners because it supports key movement glitches like BLSS (Bow Lift Smuggle Slide) . While the VR support grabbed the headlines, the

While the official patch notes are still emerging, we can anticipate that this update, like its predecessors, includes a variety of improvements and fixes. These updates are crucial for maintaining the game's high standards of performance and ensuring that players can enjoy the game without encountering significant bugs or glitches.

Interestingly, the update created a split in the speedrunning community. While 1.6.0 offers better performance, it also patched specific glitches like the "bow lift smuggle slide" (BLSS). Because of this, many competitive players choose to stay on version 1.6.0 specifically to preserve these historic movement techniques, while others have moved to later patches (like 1.8.0) that returned "bullet time bounces" but lost the BLSS. Troubleshooting Update Errors The introduction of CPU "Boost Mode" significantly minimized

However, the feature was not without its compromises. While innovative, many players and critics noted that the experience came with significant limitations. The resolution of the Switch’s screen, when magnified by the VR goggles, appeared quite low. Combined with the game’s original performance targets, some users reported a less-than-ideal experience. Nonetheless, the sheer novelty and ambition of making a sprawling AAA open-world game fully playable in VR was a testament to Nintendo’s unconventional spirit.