Rtgi — 0.17.0.2
More accurate light bounce, ensuring objects don't "glow" unnaturally in dark environments. Common Troubleshooting: The "Double Image" Bug
The shader reconstructs a 3D scene representation from the 2D depth map.
The shader analyzes the depth buffer and color data already present on your screen. It then casts virtual light rays across the visible scene. This calculation simulates how light bounces off surfaces, bleeds colors, and casts realistic shadows. Because it operates entirely within screen space, it does not require an RTX or RX graphics card to run. Key Features of Version 0.17.0.2 rtgi 0.17.0.2
Earlier versions suffered from noise or flickering when the camera moved quickly. Version 0.17.0.2 implemented better temporal accumulation, making the indirect lighting much smoother and less distracting.
Whether you are revisiting this classic version for a specific game preset or simply curious about the history of real‑time global illumination, understanding RTGI 0.17.0.2 offers valuable insight into the relentless pursuit of better lighting—and the creative power of the PC modding community. More accurate light bounce, ensuring objects don't "glow"
Use RTGI 0.17.0.2 for games that will never get native ray tracing (e.g., Fallout New Vegas, Mass Effect Legendary). Use native RTX for AAA titles designed for it.
Accurately calculates light "bounce" from a surface onto surrounding geometry, transferring color information from bright objects to adjacent dark areas. It then casts virtual light rays across the visible scene
| Issue | Solution | | :--- | :--- | | | This is a depth buffer access error. Go to ReShade settings ( Home -> Add-ons ). Find "Copy Depth Buffer Before Clear Operations." Toggle it ON. | | Character outlines have a glowing aura | Your "Depth Rejection" is too low. Navigate to the RTGI variables. Increase Rejection Threshold from 0.5 to 0.8 or 0.9. | | Massive FPS drop (50% loss) | You likely have "Trace Quality" set to "Ultra." Drop it to "Balanced." In 0.17.0.2, the visual difference is minimal, but the performance gap is large. | | No lighting change at all | Ensure your game's native Ambient Occlusion (SSAO/HBAO) is turned OFF in the game’s video settings. RTGI requires a clean depth map. |
Released around , this version is widely used in "Story Mode" graphics showcases for various games to achieve photorealistic visuals. It works through ReShade , a post-processing injector, to simulate how light bounces and shadows behave in real-time, even in older games that don't natively support hardware ray tracing. Key Details of RTGI 0.17.0.2