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Vrchat !!top!!: How To Get Avatar Id

The ID will be listed in the text box. If it’s blank, clicking "Attach" will generate one after you upload. VRChat Website: Log in to the VRChat Home Website.

How to Get an Avatar ID in VRChat: A Complete Step-by-Step Guide

Navigate to the or "Favorite Avatars" section on the website. Select the avatar to open its details page.

One of the most powerful features of Avatar IDs is their role in cross-platform support. Creators can configure an avatar to be compatible with multiple platforms (PC, Android/Quest, iOS) by uploading different versions of the same Avatar ID. This ensures: how to get avatar id vrchat

: Go to the VRChat website and log in with your credentials.

: The ID will be listed in the "Blueprint ID" text field. This links your local Unity project to the specific avatar entry in VRChat's database.

If you are currently in VR and don't want to take off your headset, you can find the ID for the avatar you are through the debug menus. The ID will be listed in the text box

Alex discovered there are two main ways to retrieve this unique string of characters: Through the VRChat Website Alex first logged into their account on the official VRChat website They navigated to the Favorite Avatars After selecting an avatar, Alex looked at the browser’s URL bar

For users with programming knowledge, the provides programmatic access to avatar data. The official API endpoints include:

If you are reporting an avatar for violating VRChat Terms of Service , you should provide this avtr_ string in your report. How to Get an Avatar ID in VRChat:

For a visual walkthrough on managing blueprint IDs in Unity, watch this demonstration:

Look at the address bar of your browser. The URL will look something like this: https://vrchat.com

If you see a public avatar in-game worn by another user and want to find its ID, you cannot see it directly through the standard UI for security and privacy reasons. However, if you have interacted with or seen the avatar during your session, the ID is recorded locally in your game logs.