Pes 2013 Img File List Install __hot__ -

| File Name | Description | | :--- | :--- | | | The English language file. Contains commentary, menu text, and on-screen strings. Other languages include dt00_f (French), dt00_g (German), dt00_i (Italian), dt00_s (Spanish). | | dt01.img | Crucial. Contains the game’s core database: player names, stats, team formations, league structures, and transfer data. Most patch updates require replacing this. | | dt02.img | Mainly stores animation data and player skeletons (movement physics). Rarely modified by standard patches. | | dt03.img | Stadium model data and lighting maps for the default stadiums. | | dt04.img | Crucial. Contains the “para” file (parameter data) which controls ball physics, game speed, AI behavior, and referee strictness. | | dt05_x.img | Menu graphics, buttons, fonts, and UI layouts. The x stands for language (e.g., dt05_e.img for English). | | dt06.img | Crucial. The largest file. Contains 2D textures for kits, emblems, logos, and faces in edit mode. This is where most kit packs go. | | dt07.img | Stadium textures (pitch patterns, ad boards, turf color, crowd banners). | | dt08.img | Boots, ball models, and accessory textures (gloves, wristbands). | | dt09.img | Referee kits and assistant referee models. | | dt10.img | Sound effects – crowd chants, whistle sounds, ball kick audio. Not commentary. | | dt11.img | Player face map data (pre-built faces). Many mods add faces via dt0c.img instead. | | dt12.img | Entrance scenes, trophy celebrations, and cutscene animations. | | dt13.img | Scoreboard overlays, TV logos, and replay wipe effects. | | dt14.img | Pitch-side advertising boards (electronic and static). | | dt15.img | The Master League and Become a Legend visual assets (newspaper headlines, agent photos). | | dt16.img | Background music (BGM) and stadium ambience loops. | | dt17.img | Demo-related files (unused in full game, safe to ignore). | | dt18.img | Additional stadium files (for DLC-added stadiums). | | dt19.img | Licensed league-specific assets (e.g., UEFA Champions League graphics). | | dt20.img | More menu graphics and pre-match formation screen assets. |

If you are just adding one or two things (like a single boot pack or one stadium), use the AFS Explorer Direct Method . It is simpler. If you are installing a "Mega Pack" or a "Total Patch," use the instructions provided by the patch creator, which will likely use the File List/Folder method .

Here’s a helpful article on for anyone looking to manually install patches, kits, stadiums, or other mods.

Copy dt00.img and paste it somewhere safe (like a Backup folder on your desktop). If you mess up the modding process, you can simply replace the broken file with your backup.

When you install a patch or a mod (like a classic patch or a 2026 season update), you are either replacing these .img archives or using a tool to inject new data into them. Complete PES 2013 IMG File List & Explanations pes 2013 img file list install

Before you modify anything, you need to understand the architecture. PES 2013 stores almost all its game data—player faces, kits, boots, stadiums, and menus—in compressed archive files with the extension .img . These are located in the game’s root installation folder, typically:

The installation process for these file lists is often where the modding journey begins and, frequently, where it falters. The standard procedure involves using a specialized tool, most notably "GGS" (Game Graphic Studio) or "AFS Explorer." The user must first open the specific .img archive and import the new files (often in .bin format) into empty slots or overwrite existing ones. However, simply dragging and dropping files is insufficient. The crucial step is the management of the "file list." If a modder inserts a new boot into slot 500, but the game’s configuration file (often config.dat or edit.bin ) does not recognize that slot as a valid boot ID, the item will not appear in the game menus, or worse, it may cause the game to crash.

Inside the kitserver13 folder, look for a folder named pesedit or img . If it doesn't exist, create a folder named img inside your active Kitserver management folder (e.g., kitserver13\pesedit\img ).

There are two primary methods to install updated .img files: the and the Kitserver / Gameplay Tool Method . Method 1: The Direct Replacement Method | File Name | Description | | :---

This is the preferred method for almost all major PES 2013 mods, as it preserves the original game files and makes managing multiple mods much easier.

Use the to copy all images (kits, emblems) and the "Edit Data" file into the system storage. Key Installation Tips

One of the most important files. It holds the core database structures, binary charts, player IDs, team IDs, league structures, and tactical AI scripts. dt05.img Function: Menu Graphics and User Interface (UI).

This guide provides a comprehensive look at the PES 2013 img file structure and offers clear, step-by-step instructions for installing mods safely and effectively. Whether you're a first-time modder or a seasoned player, this article will help you master the art of PES 2013 customization. | | dt01

: Files with _e , _g , _f , etc., indicate language versions (English, German, French).

The letter before the extension denotes the language (e.g., _e for English, _f for French, _q for Arabic). It controls in-game menus, team names, and text UI elements. dt01.img Function: Sound Effects and Crowd Chants.

Extract the kitserver13 folder directly into your main PES 2013 installation directory (e.g., C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013 ).

Before we start dragging and dropping files, it is crucial to understand how PES 2013 reads its data.

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