The Worms franchise has long been a staple of turn-based strategy, blending chaotic artillery combat with slapstick humor. In 2016, Team17 took a bold step forward with Worms W.M.D , a title that not only refined the classic formula but introduced game-changing mechanics that breathed new, explosive life into the series. The “W.M.D” stands for “Weapons of Mass Destruction,” and the game delivers on that promise—but the real revolution lies in the vehicles and buildings.

Fire multiple explosive shells in a straight trajectory, perfect for tearing through terrain.

No Worms game is complete without a weapon chest that balances military precision with utter absurdity. W.M.D brings back traditional stalwarts alongside over-the-top classics:

Worms W.M.D is fundamentally a PvP (Player vs. Player) game. It thrives on creating memorable moments of betrayal, comedy, and strategic triumph, making it perfect for competitive friends 0.5.4 .

Equip worms with a powerful ground-pound ability and a melee punch to launch enemies into the water. 2. Enterable Buildings

Teaches the basics of movement, firing, and weapon-specific mechanics.

Features 30 core missions with escalating difficulty and optional sub-objectives for added replayability.

Puts players in puzzle-like scenarios where they must eliminate specific targets using limited resources and precise physics execution. Local and Online Multiplayer

Worms W.M.D , released in 2016 by Team17 , is widely considered a "love letter" to the series' roots, specifically channeling the physics and spirit of the 1999 classic, Worms Armageddon . It returns the franchise to a polished 2D hand-drawn aesthetic while introducing game-changing mechanics like vehicles and crafting. Core Gameplay Mechanics

while introducing significant new mechanics like vehicles, buildings, and crafting. Key Features

In a move that modernized the classic formula perfectly, Worms W.M.D introduced a . As players battle, crates drop from the sky. Some of these contain weapon parts rather than fully functional weapons. During your turn (or even while waiting for an opponent to move), you can combine these parts to create fiendish variations of classic weapons.