Some display controllers rotate data differently. If your text appears mirrored or garbled, you may need to use the setFlipMode() function. U8x8 fonts are stored in a specific byte order; if your display uses a different page addressing mode, it will look like static.
: Gives a retro, vintage computer feel. u8x8_font_torus_1_r : A bold, modern, and thick font. B. "2x2" Fonts (Large Text) u8x8 fonts
For more details, check out the official U8g2 Wiki page for fonts or look at the BDF source files to create your own custom glyphs. Whether you need a crisp monospace font or a touch of retro computing style, U8x8 can help bring your project's display to life. Some display controllers rotate data differently
Unlike standard U8g2 fonts—which support full graphics, variable pixel widths, and complex shapes— : Gives a retro, vintage computer feel
static const uint8_t my_custom_font[] = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Space 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x00, 0x00, // ! // ... and so on for 256 characters ;
For applications requiring regular text updates (such as displaying a changing sensor value), simply call drawString() again at the same coordinates. The new string will overwrite the old content. However, there is no automatic text wrapping. To display longer text, you must split the string into segments that fit within the display's character width and call drawString() for each segment on successive lines.