Wizardry The Five Ordeals Walkthrough Jun 2026
Run a dual-Priest setup or carry plenty of potions.
A fully optimized party is mandatory. You need characters with high resistance to status effects.
1 Priest (Healing/Buffs), 1 Mage (Crowd Control), 1 Bishop (Identifying items for free).
Character creation is arguably the most important decision you will make. A well‑balanced party can survive the brutal difficulty of the game; a poorly assembled one will quickly end up in the graveyard.
Never open a chest without identifying it first. An unidentified chest can contain a trapped item that kills your party instantly. wizardry the five ordeals walkthrough
A balanced party is your only protection against permanent death (permadeath). Your six-character party needs a dedicated front line for physical defense and a back line for magic and healing. Recommended Starting Lineup
Essential early spells include:
Wizardry: The Five Ordeals is a classic role-playing game developed by Sir-Tech and released in 1993. The game is the seventh installment in the Wizardry series and is known for its challenging gameplay, intricate storyline, and unique magical system. In this walkthrough, we will guide you through the game's five ordeal-like dungeons, helping you overcome the obstacles and challenges that lie within.
The final ordeal takes place in a ancient chamber filled with powerful artifacts and treasures. Your goal is to claim the treasure and escape the chamber. Run a dual-Priest setup or carry plenty of potions
For beginners, allying with the is recommended for defensive gear upgrades. The Anti-Magic Zones
Certain tiles automatically spin your party 90 or 180 degrees without warning. Keep your auto-map open to track your true heading.
Specific coordinates you must step on to trigger story progression.
The second ordeal takes place in a mysterious maze filled with illusions and reflections. Your goal is to navigate through the maze and find the exit. 1 Priest (Healing/Buffs), 1 Mage (Crowd Control), 1
The first trap-heavy chest is often found on Floor 2. Use your Thief diligently.
: Affects wizard spell damage and spell acquisition. Wizards learn new spell levels on odd-numbered levels regardless of IQ, but higher IQ helps them learn more spells.
1 Thief (for chest traps), 1 Priest (for healing and buffs), and 1 Mage (for crowd control). Pro Tips:
Do not push deep into a dungeon on your first trip. Return to town frequently to rest, level up, and identify gear.
Before starting the walkthrough, make sure you have a basic understanding of the game's mechanics, such as character creation, movement, and combat. If you're new to Wizardry, it's recommended that you read the game's manual or online documentation to familiarize yourself with the game's controls and interface.