94a82aaa.pnach Jun 2026
// Max Score patch=0,EE,204F9C88,extended,05F5E0FF
gametitle=Persona 3 FES [SLUS 21621] (U) comment=Cheats for Persona 3 FES // --- Put your cheat codes below this line --- // Format: patch=1,EE,ADDRESS,extended,VALUE // Example: Infinite Money // patch=1,EE,20839550,extended,05F5E0FF // Example: Debug Menu (Access by pressing R2 during cutscenes) // patch=1,EE,00100224,extended,00000001 Use code with caution. Copied to clipboard Key Cheat Categories for this ID
If your CRC is 94A82AAA , then any file named 94a82aaa.pnach is irrelevant to your game. Delete it or rename it to your actual CRC. 94a82aaa.pnach
: Use a basic text editor (like Notepad) to create a file named 94A82AAA.pnach .
It was named: 94a82aab.pnach
Follow this step-by-step guide to get your cheat file working with PCSX2.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Controllable party members mod/cheat for Persona 3 FES : Use a basic text editor (like Notepad)
Paste your desired codes into the document (see common codes below). Save the file exactly as: 94A82AAA.pnach
is a filename consistent with the file-naming convention used by PCSX2 (the PlayStation 2 emulator) for cheat patch files. PCSX2 loads ".pnach" files to apply GameShark/CodeBreaker/Action Replay style cheats and patches to PS2 games at runtime. A .pnach named with a hexadecimal prefix (e.g., 94a82aaa) typically corresponds to a specific game CRC/ID so the emulator applies those patches only for that game. This link or copies made by others cannot be deleted
: Open PCSX2, go to System , and ensure Enable Cheats (or Enable Widescreen Patches ) is checked.
//Object: Entity_Class_09 //RenderState: GHOST patch=1,EE,0053A940,word,00000001 //Enable Collision Override patch=1,EE,0053A944,word,00000000 //Remove Texture Layer patch=1,EE,0053A948,word,Floating_Point //Coordinate Lock X ...