Silent Hunter 3 All Submarines 'link' -
| Parameter | Type VIIC (Real) | SH3 VIIC | Deviation | Impact | |-----------|----------------|----------|-----------|--------| | Surface speed | 17.7 kts | 17.2 kts | -3% | Minor | | Diving time (crash) | 30 sec | 27 sec | -10% | Easier escapes | | Torpedo reliability (1940) | 60% magnetic pistol | 95% (default) | +35% | Game favors player | | Crush depth | 250m (test) | 220m (actual) | -12% | More forgiving |
If the Type VII is a brawler, the Type IX is a strategic sniper. It's a much larger, long-range boat specifically designed for distant, solitary patrols far from home—like the African coast or even the eastern seaboard of the United States. You can command four variants:
| Feature | Type IID | Type VIIB | Type VIIC | Type IXB | Type XXI | | :--- | :--- | :--- | :--- | :--- | :--- | | | 13.0 kn | 17.9 kn | 17.7 kn | 18.2 kn | 15.6 kn | | Max Speed Submerged | 7.0 kn | 8.0 kn | 7.6 kn | 7.7 kn | 17.2 kn | | Torpedo Capacity | 6 | 14 | 14 | 22 | 23 | | Bow Tubes | 3 | 4 | 4 | 4 | 6 | | Stern Tubes | 0 | 1 | 1 | 2 | 0 | | Deck Gun | None | 88mm | 88mm | 105mm | None | | Range (nm) | 5,600 | 8,700 | 8,500 | 13,500 | 15,500 (snorkel) | | Dive Time (sec) | 18 | 25 | 27 | 35 | 15 | | Year Available | 1939 | 1940 | 1941 | 1940 | 1944 |
The Type VII excels at surface night attacks. Its rapid crash-dive capability protects it from sudden air attacks, and its narrow turning radius allows it to slip between escort screens inside a convoy. Type IX (The Long-Range Ocean Raiders) silent hunter 3 all submarines
Don't ignore the variety. The Type II makes you a better captain because you have to be perfect to survive.
SH3 divides U-boats into four families:
Available only in the final stages of the campaign (late 1944 and 1945), the Type XXI is a revolutionary true submarine rather than a submersible surface ship. It features a highly hydrodynamic hull designed specifically for sustained underwater operation. | Parameter | Type VIIC (Real) | SH3
Never store external torpedoes in rough weather (North Atlantic winter). They will freeze and become unusable. Bring them inside before diving.
Long-distance solo patrols, commerce raiding far from bases.
I can recommend the exact flotilla and upgrade path for your playstyle. Share public link Its rapid crash-dive capability protects it from sudden
Despite its strengths, SH3’s submarine modeling has three flaws:
This is the "Golden Era" U-boat. Fast on surface (17.9 knots), dives in ~25 seconds, and carries enough torps for 3-4 large merchants per patrol. The VIIB feels powerful .
With a snorkel system equipped, you can run the diesel engines while submerged, making you nearly invisible to radar. It is the ultimate weapon, arrived too late to change history, but highly capable in the hands of a virtual skipper.
🔴 – The long‑range sniper. More torpedoes, more fuel, more oceans. Cruise to the US East Coast, Freetown, or the Indian Ocean. Just remember: bigger turns slower, and dives like a brick.